Kamil Jamiolkowski
Project: ICE key art

Project: ICE

Personal2024FigmaUI/UX Designer, Game Designer

Role

UI/UX Designer, Game Designer

Type

Personal

Tools

Figma

Duration

Ongoing

01Overview

Setting & Premise

Project: ICE takes place in a frozen wasteland where a small group of survivors holds out in a converted underground seed bank. Supplies occasionally turn up scattered across the ice, and a select group of searchers (prospectors, essentially) are sent out to find them and bring them back. They're the only thing keeping the community alive.

02Challenge

Constraints & Ownership

Working on a self-initiated project means every decision is mine to make and justify. There's no creative director to push back, no stakeholder to set the bar. On one hand it could be freeing, but it also means holding myself to that same rigor on my own. The story was still forming as I designed around it: survival, isolation, and what's left of a person after both. I had to build the interface without a finished narrative to lean on.

03Visual Showcase
HUD CARRYING OXYGEN, HEALTH, COLD AND STORM WARNINGS
HUD CARRYING OXYGEN, HEALTH, COLD AND STORM WARNINGS
BIO PARAMETERS AND VITALS ON A HANDHELD TABLET
BIO PARAMETERS AND VITALS ON A HANDHELD TABLET
DIEGETIC NAVIGATION - HOLOGRAPHIC WRIST MAP 
DIEGETIC NAVIGATION - HOLOGRAPHIC WRIST MAP 
04Approach

Building from the Ground Up

Pre-production covered three fronts. First, the world itself, where I had to work out how warmth, resources, weather, and wildlife would interact. Second, visual direction, in which I leaned heavily on the Nordic landscape photography, field survival gear, and brutalist architecture. Third, HUD and menu mockups, testing how much information the player needs against the stark environment.

05Art Direction

Colder than the world outside

The UI leans monochromatic, with color reserved for state indicators such as health, warmth or danger. Everything else stays desaturated on purpose, in step with the icy, realistic environments and atmospheric lighting the game is built around. The interface is meant to match the feeling of isolation and practicality.

06Snapshots
CONCEPT SHEET, ENVIRONMENT AND CHARACTER DESIGN EXPLORATION

CONCEPT SHEET, ENVIRONMENT AND CHARACTER DESIGN EXPLORATION

REFERENCE BOARD - TOPOGRAPHY, ARCHITECTURE AND THE FACILITY

REFERENCE BOARD - TOPOGRAPHY, ARCHITECTURE AND THE FACILITY

07Summary

Outcome & Reflection

Project: ICE is still ongoing, with the story and interface developing in parallel. The core constraint continues to show through every mockup so far and to guide the remaining screens.

SELF-INITIATED PROJECT

Next project

Battlefield Mobile