Kamil Jamiolkowski
Forever Skies key art

Forever Skies

PC2023Figma, Unreal EngineUI/UX Designer

Role

UI/UX Designer

Type

PC

Tools

Figma, Unreal Engine

Duration

Full production cycle

01Overview

SETTING & ROLE

Forever Skies is a first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Players build, upgrade, and fly a high-tech airship, scavenging resources and crafting tools while searching for a cure to save humanity. I was a solo UI and UX Designer at Far From Home, working on the game's full interface. 

02Challenge

NO ROOM FOR ERROR

There were various constraints from the start of the project. The HUD was embedded directly inside the player character's helmet. Every element had to fit within a framed view without causing visual overload. Full localization support added a further constraint, since text expansion can increase UI element size by 30–40%. The airship management system also needed to share this same visual space.

03Visual Showcase
HELMET HUD
HELMET HUD
SCANNER
SCANNER
BLUEPRINTS SELECTION
BLUEPRINTS SELECTION
RESEARCH STATION UI
RESEARCH STATION UI
04Approach

PROCESS

I built a moodboard from sci-fi cinema, real military HUD systems and existing survival games, which I then presented this to the producer and Art Director to find a tone. The primary color and typeface were already set when I joined the project. I proposed and refined a secondary color palette to add hierarchy to the display. The primary palette reads as interface chrome. The secondary palette communicates state. Additionally, localization had to be taken into account. Every component included text expansion buffers, and any layout at risk of breaking under longer strings was flagged before implementation.

05Art Direction

VISUAL LANGUAGE

The interface uses two palette layers: the primary palette forms the HUD's structural chrome, while the secondary palette carries state information (critical, neutral, active). Typography and iconography follow a clinical, technical register, consistent with hardware built for survival. The overall tone reads as functional equipment that has seen use.

07Summary

OUTCOME

Forever Skies went on to a warm reception from players following release. The interface received specific mentions in early press coverage of the game's visual identity. This was the first project of this scale I worked on and it taught me a great deal.

LEAD UI/UX DESIGNER AT FAR FROM HOME

Next project

AAA FPS (UNANNOUNCED)